Fix minor typos

This commit is contained in:
prototypa
2023-07-27 14:49:22 -04:00
parent 7344698d35
commit c1b2df01f3

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@ -11,8 +11,9 @@ tags:
- front-end - front-end
canonical: https://astrowind.vercel.app/astrowind-template-in-depth canonical: https://astrowind.vercel.app/astrowind-template-in-depth
--- ---
import DListItem from "../../components/widgets/DListItem.astro";
import ToggleTheme from "../../components/common/ToggleTheme.astro"; import DListItem from '../../components/widgets/DListItem.astro';
import ToggleTheme from '../../components/common/ToggleTheme.astro';
## Overview ## Overview
@ -27,77 +28,93 @@ As the name suggests, _AstroWind_ relies on _TailWind_ for styling. Furthermore
The styling mechanism consists of the following files (all paths are prefixed with `/src/` ): The styling mechanism consists of the following files (all paths are prefixed with `/src/` ):
<DListItem dt="assets/styles/base.css"> <DListItem dt="assets/styles/base.css">
This file is essentially an extension of _TailWind's_ base.css. High-level component styles are defined here. This file is essentially an extension of _TailWind's_ base.css. High-level component styles are defined here. Note
also styling on elements selected by 'attribute' selectors at the bottom of the files, particularly those selected by
Note also styling on elements selected by 'attribute' selectors at the bottom of the files, particularly those selected by 'data' attributes. 'data' attributes.
</DListItem> </DListItem>
<DListItem dt="components/CustomStyles.astro"> <DListItem dt="components/CustomStyles.astro">
Defines custom colors and fonts. For these to take effect in the 'base.css' file, they need to be loaded in the html header section. See next. Defines custom colors and fonts. For these to take effect in the 'base.css' file, they need to be loaded in the html
header section. See next.
</DListItem> </DListItem>
<DListItem dt="components/common/MetaTags.astro"> <DListItem dt="components/common/MetaTags.astro">
Instantiates the _CustomStyles.astro_ component, along with other meta information (as the name implies). All of this is injected in to the header - see next. Instantiates the _CustomStyles.astro_ component, along with other meta information (as the name implies). All of this
is injected in to the header - see next.
</DListItem> </DListItem>
<DListItem dt="layouts/BaseLayout.astro"> <DListItem dt="layouts/BaseLayout.astro">
This layout is used for all of the pages rendered by _AstroWind_. The contents of _MetaTags.astro_ component, described above, is injected into the html header. This layout is used for all of the pages rendered by _AstroWind_. The contents of _MetaTags.astro_ component,
described above, is injected into the html header.
</DListItem> </DListItem>
### Dark Mode ### Dark Mode
_Dark Mode_ is triggered by the little 'sunlight' icon:<ToggleTheme/>in the page header. It is defined in the _components/common/ToggleTheme.astro_, but the event is attached and the action defined in _components/common/BasicScripts.astro_ in the following snippet: _Dark Mode_ is triggered by the little 'sunlight' icon:<ToggleTheme/>in the page header. It is defined in the _components/common/ToggleTheme.astro_, but the event is attached and the action defined in _components/common/BasicScripts.astro_ in the following snippet:
```javascript ```javascript
attachEvent('[data-aw-toggle-color-scheme]', 'click', function () { attachEvent('[data-aw-toggle-color-scheme]', 'click', function () {
if (defaultTheme.endsWith(':only')) { if (defaultTheme.endsWith(':only')) {
return; return;
} }
document.documentElement.classList.toggle('dark'); document.documentElement.classList.toggle('dark');
localStorage.theme = document.documentElement.classList.contains('dark') ? 'dark' : 'light'; localStorage.theme = document.documentElement.classList.contains('dark') ? 'dark' : 'light';
}); });
``` ```
Note that this is a client event. _BasicScripts.astro_ defines several other client-side functionality as well as this one. Note that this is a client event. _BasicScripts.astro_ defines several other client-side functionality as well as this one.
## Advanced Slot Usage ## Advanced Slot Usage
_slots_ are part of the component implementation, which is a common concept among many frameworks, including _Astrojs_. The typical slot definition in a component looks like this: _slots_ are part of the component implementation, which is a common concept among many frameworks, including _Astrojs_. The typical slot definition in a component looks like this:
```astro ```astro
// (file: MyComponent.astro) ---
--- // (file: MyComponent.astro)
const {title} = Astro.props; const { title } = Astro.props;
interface Props = { export interface Props {
title:string title: string;
} }
--- ---
<div>
<div>
<h2>{title}</h2> <h2>{title}</h2>
<slot/> <!-- slot contents injected here --> <slot />
<div> <!-- slot contents injected here -->
<div></div>
</div>
``` ```
And in usage elsewhere: And in usage elsewhere:
```astro ```astro
import MyComponent from "~/components/MyComponent"; import MyComponent from "~/components/MyComponent"; ...
... <MyComponent someArg="A Slot example">
<MyComponent someArg="A Slot example">
<p>This content will be displayed in the slot</p> <p>This content will be displayed in the slot</p>
</MyComponent> </MyComponent>
``` ```
### Alternate usage ### Alternate usage
There's another way we can use slots, useful particularly when a component can have markdown content is as follows (study carefully...): There's another way we can use slots, useful particularly when a component can have markdown content is as follows (study carefully...):
```astro ```astro
// (file: MyComponent.astro) ---
--- // (file: MyComponent.astro)
const {title} = Astro.props;
interface Props = {
title:string
}
const content:string = await Astro.props.render('default'); const { title } = Astro.props;
// renders the html to the 'content' variable export interface Props {
--- title: string;
<div> }
const content: string = await Astro.props.render('default');
---
// renders the html to the 'content' variable
<div>
<h2>{title}</h2> <h2>{title}</h2>
<div set:html={content}/> <!-- slot contents injected here --> <div set:html={content} />
<div> <!-- slot contents injected here -->
<div></div>
</div>
``` ```
Whoa!! What's going on here? Whoa!! What's going on here?
Notice there is no slot definition in the html portion of the component. Instead, what we do is have _Astro_ render the slot content (here, the 'default' content, but you can also render named slots) into a variable, and then use that content in a _div_ (for instance). Notice there is no slot definition in the html portion of the component. Instead, what we do is have _Astro_ render the slot content (here, the 'default' content, but you can also render named slots) into a variable, and then use that content in a _div_ (for instance).
@ -105,15 +122,15 @@ Notice there is no slot definition in the html portion of the component. Instea
So, if the usage is in a markdown file, like so: So, if the usage is in a markdown file, like so:
```mdx ```mdx
import MyComponent from '../../components/MyComponent'; import MyComponent from '../../components/MyComponent';
# Using the above component in a .mdx file (that can take components) # Using the above component in a .mdx file (that can take components)
<MyComponent title="This is a slot implementor"> {' '}
### Here is some markdown content
- With a bullet item. <MyComponent title="This is a slot implementor">### Here is some markdown content - With a bullet item.</MyComponent>
</MyComponent>
``` ```
_MyComponent_ renders the markdown to html and then injects it into the div. _MyComponent_ renders the markdown to html and then injects it into the div.
This actually has a big advantage -- consider that with the normal usage you don't have access to the slot contents: _Astro_ just plops the content into the _&lt;slot/&gt;_ tag. Using this method, however, allows you to access the content and further manipulate it before it gets inserted into the html. This actually has a big advantage -- consider that with the normal usage you don't have access to the slot contents: _Astro_ just plops the content into the _&lt;slot/&gt;_ tag. Using this method, however, allows you to access the content and further manipulate it before it gets inserted into the html.
@ -127,26 +144,29 @@ Now, we get to the techniques used in _AstroWind_, we'll use the _pages/index.a
You'll note that the index file imports a lot of components, each one roughly analagous to a panel in the index page. Each of these components, in turn, is instantiated sequentially throughout the page. But, you'll notice that some of them use this kind of construct (we'll use the last section, _CallToAction_, as it is most illustrative of the technique): You'll note that the index file imports a lot of components, each one roughly analagous to a panel in the index page. Each of these components, in turn, is instantiated sequentially throughout the page. But, you'll notice that some of them use this kind of construct (we'll use the last section, _CallToAction_, as it is most illustrative of the technique):
```astro ```astro
<CallToAction <CallToAction
callToAction={{ callToAction={{
text: 'Get template', text: 'Get template',
href: 'https://github.com/onwidget/astrowind', href: 'https://github.com/onwidget/astrowind',
icon: 'tabler:download', icon: 'tabler:download',
}} }}
> >
<Fragment slot="title"> <Fragment slot="title">
Astro + <br class="block sm:hidden" /><span class="sm:whitespace-nowrap">Tailwind CSS</span> Astro + <br class="block sm:hidden" /><span class="sm:whitespace-nowrap">Tailwind CSS</span>
</Fragment> </Fragment>
<Fragment slot="subtitle"> <Fragment slot="subtitle">
Be very surprised by these huge fake numbers you are seeing on this page. <br class="hidden md:inline" />Don't Be very surprised by these huge fake numbers you are seeing on this page. <br class="hidden md:inline" />Don't waste
waste more time! :P more time! :P
</Fragment> </Fragment>
</CallToAction> </CallToAction>
``` ```
Some things to note, here: Some things to note, here:
<DListItem dt="The <em>callToAction</em> argument"> <DListItem dt="The <em>callToAction</em> argument">
This argument is actually being passed a javascript object -- not a string. (However, in the TS definition, it could be a string...) This argument is actually being passed a javascript object -- not a string. (However, in the TS definition, it could
be a string...)
</DListItem> </DListItem>
<DListItem dt="There are several <em>Fragment</em> children"> <DListItem dt="There are several <em>Fragment</em> children">
Furthermore, these &lt;Fragment/&gt; elements each have a _slot="(value)"_ specifier. Furthermore, these &lt;Fragment/&gt; elements each have a _slot="(value)"_ specifier.
@ -159,38 +179,39 @@ The answer lies in a paragraph in the _Astro_ docs, slots section, which states:
> Use a `slot="my-slot"` attribute on the child element that you want to pass through to a matching slot `name="my-slot" />` placeholder in your component. > Use a `slot="my-slot"` attribute on the child element that you want to pass through to a matching slot `name="my-slot" />` placeholder in your component.
That's pretty concise and a bit of a head-scratcher to read, but basically what it says is that: That's pretty concise and a bit of a head-scratcher to read, but basically what it says is that:
1. Given a component that defines a slot:
1. you can reference a slot from a child element of that component and, 1. Given a component that defines a slot:
1. provide content to the parent component's slot from the child by naming the slot in the child with a `slot="<slot-name>"` property assignment, where the _slot-name_ is the parent's slot. 1. you can reference a slot from a child element of that component and,
1. provide content to the parent component's slot from the child by naming the slot in the child with a `slot="<slot-name>"` property assignment, where the _slot-name_ is the parent's slot.
So, in the example above, the _CallToAction_ component defines the _subtitle_ slot, and the following _&lt;Fragment slot="subtitle"&gt;_ populates the slot with the following content: So, in the example above, the _CallToAction_ component defines the _subtitle_ slot, and the following _&lt;Fragment slot="subtitle"&gt;_ populates the slot with the following content:
```astro ```astro
<Fragment slot="subtitle"> <Fragment slot="subtitle">
Be very surprised by these huge fake numbers you are seeing on this page. <br class="hidden md:inline" />Don't Be very surprised by these huge fake numbers you are seeing on this page. <br class="hidden md:inline" />Don't waste
waste more time! :P more time! :P
</Fragment> </Fragment>
``` ```
And, the _CallToAction_ component defines and renders it thusly: And, the _CallToAction_ component defines and renders it thusly:
```astro ```astro
--- ---
... //...
const { const { subtitle = await Astro.slots.render('subtitle') } = Astro.props;
subtitle = await Astro.slots.render('subtitle'),
} = Astro.props;
--- ---
...
{subtitle && <p class="text-xl text-muted dark:text-slate-400" set:html={subtitle} />}
...
//...
{subtitle && <p class="text-xl text-muted dark:text-slate-400" set:html={subtitle} />}
//...
``` ```
There's a lot to wrap your head around, here. There's a lot to wrap your head around, here.
Notice first that _subtitle_ is defined as a prop/argument, but it's being processed as a slot. Interestingly, prop args and slots seem to be somewhat interchangeable: if the subtitle was just a string, it would simply take that assignment. The main difference is that if you render them independently, you have to call the render with an _await_ modifier. Notice first that _subtitle_ is defined as a prop/argument, but it's being processed as a slot. Interestingly, prop args and slots seem to be somewhat interchangeable: if the subtitle was just a string, it would simply take that assignment. The main difference is that if you render them independently, you have to call the render with an _await_ modifier.
## CallToAction Property ## CallToAction Property
<table> <table>
<tr> <tr>
<td class="font-bold">Note:</td> <td class="font-bold">Note:</td>
@ -198,27 +219,25 @@ Notice first that _subtitle_ is defined as a prop/argument, but it's being proce
There's a _lot_ of duplicate (or at least very similar code) in the following components, especially as regards the _CallToAction_ mechanism -- adding to a lot of confusion and something of a maintenance headache: There's a _lot_ of duplicate (or at least very similar code) in the following components, especially as regards the _CallToAction_ mechanism -- adding to a lot of confusion and something of a maintenance headache:
<div class="ml-8"> <div class="ml-8">
src/components/widgets/Hero.astro src/components/widgets/Hero.astro src/components/widgets/Steps2.astro src/components/widgets/CallToAction.astro
src/components/widgets/Steps2.astro src/components/widgets/Hero2.astro src/pages/landing/startup.astro
src/components/widgets/CallToAction.astro
src/components/widgets/Hero2.astro
src/pages/landing/startup.astro
</div> </div>
Seems like this could be cleaned up. Seems like this could be cleaned up.
</td> </td>
</tr> </tr>
</table> </table>
The _CallToAction_ property can be of type `string | CallToAction` where the `CallToAction` is a typed object. In the component, this is handled thusly: The _CallToAction_ property can be of type `string | CallToAction` where the `CallToAction` is a typed object. In the component, this is handled thusly:
```astro ```astro
--- ---
const { const { callToAction = await Astro.slots.render('callToAction') } = Astro.props;
callToAction = await Astro.slots.render('callToAction'), // also rendered as a slot
} = Astro.props;
// also rendered as a slot
--- ---
<div>
<div>
... ...
{ {
typeof callToAction === 'string' ? ( typeof callToAction === 'string' ? (
@ -235,15 +254,11 @@ The _CallToAction_ property can be of type `string | CallToAction` where the `Ca
</div> </div>
) )
) )
} }
</div> </div>
``` ```
First, the property type is checked to see if it's a string: if so, it's just set into a child _&lt;Fragment&gt;'s_ html. First, the property type is checked to see if it's a string: if so, it's just set into a child _&lt;Fragment&gt;'s_ html.
If not, it is validated as an object and then members of the object are assigned to various If not, it is validated as an object and then members of the object are assigned to various
html elements. html elements.