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src/content/post/astrowind-template-in-depth.mdx
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---
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publishDate: 2023-01-08T00:00:00Z
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title: AstroWind template in depth
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description: Internals documentation
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excerpt: While easy to get started, Astrowind is quite complex internally. This page provides documentation on some of the more intricate parts.
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image: ~/assets/images/stickers.jpg
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category: Documentation
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tags:
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- astro
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- tailwind css
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- front-end
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canonical: https://astrowind.vercel.app/astrowind-template-in-depth
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---
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import DListItem from "../../components/widgets/DListItem.astro";
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import ToggleTheme from "../../components/common/ToggleTheme.astro";
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## Overview
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It can be a somewhat daunting task trying to get a handle on _AstroWind_ internals, and particularly various points of usage.
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This page outlines and clarifies some of the techniques found in _AstroWind_. Use it as a guide for further modification, or an instructional for techniques to use in your own endeavors.
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## Styling
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As the name suggests, _AstroWind_ relies on _TailWind_ for styling. Furthermore, _AstroWind_ defines custom low level styling which are incorporated into _TailWind_ seamlessly, and which provides consistency for higher level styling constructs, as well as enabling dark mode.
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The styling mechanism consists of the following files (all paths are prefixed with `/src/` ):
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<DListItem dt="assets/styles/base.css">
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This file is essentially an extension of _TailWind's_ base.css. High-level component styles are defined here.
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Note also styling on elements selected by 'attribute' selectors at the bottom of the files, particularly those selected by 'data' attributes.
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</DListItem>
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<DListItem dt="components/CustomStyles.astro">
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Defines custom colors and fonts. For these to take effect in the 'base.css' file, they have to be loaded in the html header section. See next.
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</DListItem>
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<DListItem dt="components/common/MetaTags.astro">
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Instantiates the _CustomStyles.astro_ component, along with other meta information (as the name implies). All of this is injected in to the header - see next.
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</DListItem>
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<DListItem dt="layouts/BaseLayout.astro">
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This layout is used for all of the pages rendered by _AstroWind_. The contents of _MetaTags.astro_ component, described above, is injected into the html header.
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</DListItem>
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### Dark Mode
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_Dark Mode_ is triggered by the little 'sunlight' icon:<ToggleTheme/>in the page header. It is defined in the _components/common/ToggleTheme.astro_, but the event is attached and the action defined in _components/common/BasicScripts.astro_ in the following snippet:
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```javascript
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attachEvent('[data-aw-toggle-color-scheme]', 'click', function () {
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if (defaultTheme.endsWith(':only')) {
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return;
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}
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document.documentElement.classList.toggle('dark');
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localStorage.theme = document.documentElement.classList.contains('dark') ? 'dark' : 'light';
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});
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```
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Note that this is a client event. _BasicScripts.astro_ defines several other client-side functionality as well as this one.
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## Unorthodox Slot Usage
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_slots_ are part of the component implementation, which is a common concept among many frameworks, including _Astrojs_. The typical slot definition in a component looks like this:
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```astro
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// (file: MyComponent.astro)
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---
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const {title} = Astro.props;
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interface Props = {
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title:string
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}
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---
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<div>
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<h2>{title}</h2>
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<slot/> <!-- slot contents injected here -->
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<div>
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```
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And in usage elsewhere:
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```astro
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import MyComponent from "~/components/MyComponent";
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...
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<MyComponent someArg="A Slot example">
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<p>This content will be displayed in the slot</p>
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</MyComponent>
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```
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### Alternate usage
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There's another way we can use slots, useful particularly when a component can have markdown content is as follows (study carefully...):
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```astro
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// (file: MyComponent.astro)
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---
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const {title} = Astro.props;
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interface Props = {
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title:string
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}
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const content:string = await Astro.props.render('default');
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---
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<div>
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<h2>{title}</h2>
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<div set:html={content}/> <!-- slot contents injected here -->
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<div>
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```
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Whoa!! What's going on here?
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Notice there is no slot definition in the html portion of the component. Instead, what we do is have _Astro_ render the slot content (here, the 'default' content, but you can also render named slots) into a variable, and then use that content in a _div_ (for instance).
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So, if the usage is in a markdown file, like so:
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```mdx
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import MyComponent from '../../components/MyComponent';
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# Using the above component in a .mdx file (that can take components)
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<MyComponent title="This is a slot implementor">
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### Here is some markdown content
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- With a bullet item.
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</MyComponent>
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```
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_MyComponent_ renders the markdown to html and then injects it into the div.
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This actually has a big advantage -- consider that with the normal usage you don't have access to the slot contents: _Astro_ just plops the content into the _<slot/>_ tag. Using this method, however, allows you to access the content and further manipulate it before it gets inserted into the html.
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This allows a great deal of flexibility in component design.
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### Yet Another Step
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Now, we get to the techniques used in _AstroWind_, particularly in the main _pages/index.astro_ file.
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You'll note that the index file imports a lot of components, each one roughly analagous to a panel in the index page. Each of these components, in turn, is instantiated sequentially throughout the page. But, you'll notice that some of them use this kind of construct (we'll use the last section, _CallToAction_, as it is most illustrative of the technique):
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```astro
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<CallToAction
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callToAction={{
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text: 'Get template',
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href: 'https://github.com/onwidget/astrowind',
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icon: 'tabler:download',
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}}
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>
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<Fragment slot="title">
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Astro + <br class="block sm:hidden" /><span class="sm:whitespace-nowrap">Tailwind CSS</span>
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</Fragment>
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<Fragment slot="subtitle">
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Be very surprised by these huge fake numbers you are seeing on this page. <br class="hidden md:inline" />Don't
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waste more time! :P
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</Fragment>
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</CallToAction>
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```
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Some things to note, here:
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<DListItem dt="The <em>callToAction</em> argument">
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This argument is actually being passed a javascript object -- not a string. (However, in the TS definition, it could be a string...)
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</DListItem>
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<DListItem dt="There are several <em>Fragment</em> children">
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Furthermore, these <Fragment/> elements each have a _slot="(value)"_ specifier.
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</DListItem>
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The latter seems odd, because <Fragment/> is a built-in component over which you have no control, and doesn't have a provision for rendering slots, <em>per se</em>.
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The answer lies in a paragraph in the _Astro_ docs, slots section, which states:
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> Use a `slot="my-slot"` attribute on the child element that you want to pass through to a matching slot `name="my-slot" />` placeholder in your component.
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That's a bit of a head-scratcher to read, but basically what it says is that you can reference a slot from a child of a component that defines a slot, and provide the contents to the parent component's slot as something of a surrogate.
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So, in the example above, the _CallToAction_ component defines the _subtitle_ slot, and the following _<Fragment slot="subtitle">_ with the following content:
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```astro
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<Fragment slot="subtitle">
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Be very surprised by these huge fake numbers you are seeing on this page. <br class="hidden md:inline" />Don't
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waste more time! :P
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</Fragment>
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```
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And, the _CallToAction_ component defines and renders it thusly:
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```astro
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---
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...
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const {
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subtitle = await Astro.slots.render('subtitle'),
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} = Astro.props;
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---
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...
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{subtitle && <p class="text-xl text-muted dark:text-slate-400" set:html={subtitle} />}
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...
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```
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There's a lot to wrap your head around, here.
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Notice first that _subtitle_ is defined as a prop/argument, but it's being processed as a slot. Interestingly, prop args and slots seem to be somewhat interchangeable: if the subtitle was just a string, it would simply take that assignment. The main difference is that if you render them independently, you have to call the render with an _await_ modifier.
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## CallToAction Property
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Finally, note that the _CallToAction_ property can be of type `string | CallToAction` where the `CallToAction` is a typed object. In the component, this is handled thusly:
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```astro
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---
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const {
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callToAction = await Astro.slots.render('callToAction'),
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} = Astro.props;
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// also rendered as a slot
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---
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<div>
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...
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{
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typeof callToAction === 'string' ? (
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<Fragment set:html={callToAction} />
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) : (
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callToAction &&
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callToAction.text &&
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callToAction.href && (
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<div class="mt-6 max-w-xs mx-auto">
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<a class="btn btn-primary w-full sm:w-auto" href={callToAction.href} target="_blank" rel="noopener">
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{callToAction.icon && <Icon name={callToAction.icon} class="w-5 h-5 mr-1 -ml-1.5" />}
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{callToAction.text}
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</a>
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</div>
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)
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)
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}
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</div>
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```
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First, the property type is checked to see if it's a string: if so, it's just set into a child _<Fragment>'s_ html.
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If not, it is validated and then...
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