Files
blog/src/content/post/astrowind-template-in-depth.mdx
2023-08-14 08:55:49 -04:00

208 lines
8.1 KiB
Plaintext

---
publishDate: 2023-07-17T00:00:00Z
title: AstroWind template in depth
excerpt: While easy to get started, Astrowind is quite complex internally. This page provides documentation on some of the more intricate parts.
image: https://images.unsplash.com/photo-1534307671554-9a6d81f4d629?ixlib=rb-4.0.3&ixid=M3wxMjA3fDB8MHxwaG90by1wYWdlfHx8fGVufDB8fHx8fA%3D%3D&auto=format&fit=crop&w=1651&q=80
category: Documentation
tags:
- astro
- tailwind css
- front-end
metadata:
canonical: https://astrowind.vercel.app/astrowind-template-in-depth
---
import DListItem from '~/components/ui/DListItem.astro';
import ToggleTheme from '~/components/common/ToggleTheme.astro';
## Overview
It can be a somewhat daunting task trying to get a handle on _AstroWind_ internals, and particularly various points of usage.
This page outlines and clarifies some of the techniques found in _AstroWind_. Use it as a guide for further modification, or an instructional for techniques to use in your own endeavors.
## Styling
As the name suggests, _AstroWind_ relies on _TailWind_ for styling. Furthermore, _AstroWind_ defines custom low level style settings which are incorporated into _TailWind_ seamlessly, and which provides consistency for higher level styling constructs, as well as enabling dark mode.
The styling mechanism consists of the following files (all paths are prefixed with `/src/` ):
<DListItem dt="assets/styles/tailwind.css">
This file is essentially an extension of _TailWind's_ base.css. High-level component styles are defined here. Note
also styling on elements selected by 'attribute' selectors at the bottom of the files, particularly those selected by
'data' attributes.
</DListItem>
<DListItem dt="components/CustomStyles.astro">
Defines custom colors and fonts. For these to take effect in the 'base.css' file, they need to be loaded in the html
header section. See next.
</DListItem>
<DListItem dt="layouts/Layout.astro">
This layout is used for all of the pages rendered by _AstroWind_. The contents of _tailwind.css_ and _CustomStyles.astro_ component,
described above, is injected into the html header.
</DListItem>
### Dark Mode
_Dark Mode_ is triggered by the little 'sunlight' icon:<ToggleTheme/>in the page header. It is defined in the _components/common/ToggleTheme.astro_, but the event is attached and the action defined in _components/common/BasicScripts.astro_ in the following snippet:
```javascript
attachEvent('[data-aw-toggle-color-scheme]', 'click', function () {
if (defaultTheme.endsWith(':only')) {
return;
}
document.documentElement.classList.toggle('dark');
localStorage.theme = document.documentElement.classList.contains('dark') ? 'dark' : 'light';
});
```
Note that this is a client event. _BasicScripts.astro_ defines several other client-side functionality as well as this one.
## Advanced Slot Usage
_slots_ are part of the component implementation, which is a common concept among many frameworks, including _Astrojs_. The typical slot definition in a component looks like this:
```astro
---
// (file: MyComponent.astro)
const { title } = Astro.props;
export interface Props {
title: string;
}
---
<div>
<h2>{title}</h2>
<slot />
<!-- slot contents injected here -->
<div></div>
</div>
```
And in usage elsewhere:
```astro
import MyComponent from "~/components/MyComponent"; ...
<MyComponent someArg="A Slot example">
<p>This content will be displayed in the slot</p>
</MyComponent>
```
### Alternate usage
There's another way we can use slots, useful particularly when a component can have markdown content is as follows (study carefully...):
```astro
---
// (file: MyComponent.astro)
const { title } = Astro.props;
export interface Props {
title: string;
}
const content: string = await Astro.props.render('default');
---
// renders the html to the 'content' variable
<div>
<h2>{title}</h2>
<div set:html={content} />
<!-- slot contents injected here -->
<div></div>
</div>
```
Whoa!! What's going on here?
Notice there is no slot definition in the html portion of the component. Instead, what we do is have _Astro_ render the slot content (here, the 'default' content, but you can also render named slots) into a variable, and then use that content in a _div_ (for instance).
So, if the usage is in a markdown file, like so:
```mdx
import MyComponent from '../../components/MyComponent';
# Using the above component in a .mdx file (that can take components)
{' '}
<MyComponent title="This is a slot implementor">### Here is some markdown content - With a bullet item.</MyComponent>
```
_MyComponent_ renders the markdown to html and then injects it into the div.
This actually has a big advantage -- consider that with the normal usage you don't have access to the slot contents: _Astro_ just plops the content into the _&lt;slot/&gt;_ tag. Using this method, however, allows you to access the content and further manipulate it before it gets inserted into the html.
This allows a great deal of flexibility in component design.
### Yet Another Step
Now, we get to the techniques used in _AstroWind_, we'll use the _pages/index.astro_ file to illustrate.
You'll note that the index file imports a lot of components, each one roughly analagous to a panel in the index page. Each of these components, in turn, is instantiated sequentially throughout the page. But, you'll notice that some of them use this kind of construct (we'll use the last section, _CallToAction_, as it is most illustrative of the technique):
```astro
<CallToAction
callToAction={{
text: 'Get template',
href: 'https://github.com/onwidget/astrowind',
icon: 'tabler:download',
}}
>
<Fragment slot="title">
Astro + <br class="block sm:hidden" /><span class="sm:whitespace-nowrap">Tailwind CSS</span>
</Fragment>
<Fragment slot="subtitle">
Be very surprised by these huge fake numbers you are seeing on this page. <br class="hidden md:inline" />Don't waste
more time! :P
</Fragment>
</CallToAction>
```
Some things to note, here:
<DListItem dt="The <em>callToAction</em> argument">
This argument is actually being passed a javascript object -- not a string. (However, in the TS definition, it could
be a string...)
</DListItem>
<DListItem dt="There are several <em>Fragment</em> children">
Furthermore, these &lt;Fragment/&gt; elements each have a _slot="(value)"_ specifier.
</DListItem>
The latter seems odd, because &lt;Fragment/&gt; is a built-in component over which you have no control, and doesn't have a provision for rendering slots, <em>per se</em>.
The answer lies in a paragraph in the _Astro_ docs, slots section, which states:
> Use a `slot="my-slot"` attribute on the child element that you want to pass through to a matching slot `name="my-slot" />` placeholder in your component.
That's pretty concise and a bit of a head-scratcher to read, but basically what it says is that:
1. Given a component that defines a slot:
1. you can reference a slot from a child element of that component and,
1. provide content to the parent component's slot from the child by naming the slot in the child with a `slot="<slot-name>"` property assignment, where the _slot-name_ is the parent's slot.
So, in the example above, the _CallToAction_ component defines the _subtitle_ slot, and the following _&lt;Fragment slot="subtitle"&gt;_ populates the slot with the following content:
```astro
<Fragment slot="subtitle">
Be very surprised by these huge fake numbers you are seeing on this page. <br class="hidden md:inline" />Don't waste
more time! :P
</Fragment>
```
And, the _CallToAction_ component defines and renders it thusly:
```astro
---
//...
const { subtitle = await Astro.slots.render('subtitle') } = Astro.props;
---
//...
{subtitle && <p class="text-xl text-muted dark:text-slate-400" set:html={subtitle} />}
//...
```
There's a lot to wrap your head around, here.
Notice first that _subtitle_ is defined as a prop/argument, but it's being processed as a slot. Interestingly, prop args and slots seem to be somewhat interchangeable: if the subtitle was just a string, it would simply take that assignment. The main difference is that if you render them independently, you have to call the render with an _await_ modifier.